"Nice web3 man"
When I was working on my Monad project, I honestly had no idea how I was going to get enough early support to keep things moving. It’s a pretty niche build, and the dev community can be a bit hard to break into if you’re not already known. Around that time, a friend told me about Time.fun.
At first I didn’t get it. Selling “time” as tokens sounded kinda strange. But I set up my own creator token there, just to try. I offered holders early testnet access, private feedback calls, and behind-the-scenes updates on how Monad was going. Within a week, I had a small group of people who were actually invested, both literally and figuratively, in what I was building.
The craziest part? Those early holders weren’t just passive. Because they had skin in the game, they started spreading the word, bringing in testers, even helping me debug some issues. The platform’s deflationary token model made it feel like holding onto my token was worth it for them, and the group chats made communication super easy.
By the time we hit our first big milestone, the buybacks from the token sales had given us enough to cover server costs for three months. And I’m pretty sure the buzz around it helped me get into a couple of bigger Monad dev circles that would’ve been impossible to reach otherwise.
I didn’t expect it, but Time.fun ended up being more than just some Web3 experiment. For me, it was basically a launchpad, and honestly, Monad might’ve still been just an idea in my head without it.